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Concept

The main idea behind our project was to use the true 3-D features that CAVE has to offer to make a game. Most games that offer 3-D perspectives, lock in your frame of reference so the game is played in a universal coordinate system rather than a first-person coordinate system.

Also, we wanted to use the 3-D viewing surface (cave walls) to their fullest. Given only a semester to create our game, we decided to expand on a classic. Asteroids has been a staple for all gamers since it was created. We wanted to bring it into the 90's with style.

The elements that we used fom the original were the following:

  • Splitting asteroids when they are shot
  • Alien Ships attack at different intervals
  • Primitive sound to accompany actions

    We added the following elements to spice it up a little:

  • Everything reacts to gravity
  • Bombs can be fired. Upon detonation, the spray bullets out in a sphere.
  • The Ship has a shield that protects it from harm for a limited time. When it disappears and you are hit again, the game resets.
  • RADAR. Our Radar is also in true 3-D. It is contained in a sphere the is next to the ship. It allows you to see asteroids, bullets, your position relative to them, and your velocity relative to them.

    There is so much more that we would have liked to have accomplished with this game, but time only permitted us to finish that much. Hopefully, someday we'll be able to complete what we have started.