University Visualization and Animation Group Overview of UVAG / Download "One-Pager" Information on current location: the ACITC Advanced Communications and Information Technology Center |
VT-CAVETM
is the "short name" for
University
Visualization and Animation Group
Partnerships:
Off-campus
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Visit
Us / Reports:
98
04 /
Event Chronology /
Proposed Management Plan /
Business Plan (Draft) /
People
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Training
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Software
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Hardware
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Researchers
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Research
Projects /
Proposals /
Publications
VT-CAVE Images:
slide1
/ slide2
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A Collage of CAVETM
images and some publications from NCSA & EVL
Comments from Ron Kriz (Contact for Scientific Applications and NCSA
liaison), rkriz@vt.edu.
Comments from Debby Hix (Contact for Human Computer Interaction
Applications), hix@vt.edu.
K-12 / Distance Learning: The Central Virginia Governors School ( CVGS) has worked with the Laboratory for Scientific Visual Analysis on developing a web based K-12 educational project called DIGSTATS. Dr. Tom Morgan, Director of CVGS, and Dr. Ron Kriz, VT-CAVE Director, submitted a proposal, " Extending the Use of Collaborative Virtual Environments for Instruction to K-12 Schools ", to SiliconGraphics Inc and Virginia Tech's Institute for Connecting Science Research to the Classroom (ICSRC). This proposal was accepted and will use EVL's LIMBO together with the PACI CAVE Collaborative Console (CCC) project to create a collaborative learning environment between Governors Schools in Virignia. First VRML and CCC Training Session for govern schools instructors was on June 17 and 18, 1999. Our group demonstrated CCC at the NCSA Access Center, November 17, 1999. Progress Report and Position Paper on CCC, January 16, 2000. Results of this K-12 project includes CVGS CCC web-pages that describe lesson plans and link to presentations at the TILT (2000) and VAST (2000) conferences. DIGSTATS, TILT, and K12 CAVE related projects are support by the Institute for Connecting Research and Science to the Classroom. A paper "Extending the Use of Collaborative Virtual Environments for Instruction to K-12 Schools" provides a more complete description of this project which was published in the Journal "Insight " and sponsored by the Institute for the Advancement of Emerginig Technologies in Education (IAETE). IAETE also sponsored Think Quest Live Event: Exploring the Future of Learning where Professor John Wenrich and Ron Kriz demonstrated CCC in realtime as part of the thinkquestlive program on advanced networks / Internet2 pavilion: "My Teacher's an Avatar". A summary of this project was featured in the VT-news article The UVAG lab resources were also used by the Roanoke County Schools Externship Program, where Arvind Chavali, a senior at CAVE Springs H.S., used the CAVE for his senior project, "Visualization of AutoCAD Model Cell Structure in CAVE Immersive Enironments"
--> Contact Person
Strategic Alliance Program:
More information
is provided that describes how we will work with industry when we
move into our new ACITC labs.
CIT Study Award:
The VT-CAVE is presently (January 1999) funded by CIT (Virginia's Center
for Innovative Technology) to explore VEs as a new technology in Virginia:
Project Title: "
Infrastructure
Development and Planning Project to Explore the Benefits of a Collaborative
Virtual Environment in Virginia Universities and Businesses". The
final
report will be posted here at the end of May.
Please contact any of these
individuals if you are a faculty or industry interested in learning more
about virtual environments.
Cathy Lascara (lascara@ccpo.odu.edu)
We are investigating intermetallic
alloys in order to develop new structural materials for high temperature
applications. The goal is to develop new alloys with increased strength
and ductility. NiAl is a prime candidate and we are simulating the behavior
of cracks propagating in this material.
The phenomena that occur at the crack tip are three dimensional in nature and the CAVE visulazation will help researchers and students understand the mechanisms of fracture in order to design materials with improved ductility. Using AtomView in CAVE allows us to virtually walk around the atoms at the critical region of the crack tip. Recently we have combined AtomView with the CAVE Collaborative Console (CCC) and created CCC_atom where researchers can collaborate by sharing views, analyzing and interpreting results of their supercomputer simulations at their desktop workstations or in an immersive environment of a CAVE. AtomView has been used in a collaboration between Virginia Tech & Paul Scherrer Institute where the CAVE is used to study the formation of partial dislocations from grain boundaries in a Ni polycrystal. With the System-X tera-scale computer at Virginia Tech, the UVAG has created a "real-time" "computational-steering" Atomview application.
Click on images to enlarge with a brief description |
Download Crystal Lattice VRML 1.0 file (176K)
We have researched computer simulation including modeling, rendering, animation, and virtual reality (VR) as potential methods to improve the interior design process. Simulation early in the design process can detect errors in design including those that cause physical or psychological harm.
Unlike most VR equipment which generates low resolution images, the CAVE provides a high-resolution virtual environment which is ideal for testing detailed designs. The CAVE could be used for virtual prototyping of interior components or entire environments. Our particular interests are in simulating designs for environments that coincide with the research expertise of the investigators. These include design for elderly (e.g. assisted living, nursing homes), neonatal units in hospitals, educational facilities, and office environments.
NCSA hosted a Visual Supercomputer Institute where professors Joan McLain-Kark, Dennis Jones, and Ron Kriz worked on a team project to convert AutoDesk 3DStudio files into a CAVE walk thru. Some images below provide a summary of this team project. The original AutoDesk model was created by Jongran Lee, HIDM Department, as part of her Ph.D. dissertation: "Comparing the Effectiveness of Computer Simulation on Computer Monitor vs. Virtual Reality as Communication Tools in Interior Design"
How to get started in the CAVE and converting 3DS files to CAVE format
ACITC-UVAG CAVE Walk thru
Click on images to enlarge |
Download Dr. Lee's Ph.D dissertation
Download ACITC-UVAG VRML 1.0 file (5.3Mbyte)
Below are other models and renderings done by students in the Advanced CAD class taught by Joan McLain-Kark spring 1997. These were done in 10-12 hours using 3D Studio software by Autodesk. These models can also be brought into the CAVE where 6-8 people can be "immersed" in the environment or feel very close to experiencing the actual environment.
Click on images to enlarge: From right to left: Jung Park / Eric Sweet / Chris Turner |
The College of Architecture and Urban Studies has completed numerous CAVE related projects. Please contact Professor Dennis Jones for details. The project featured here was a student project. The cathedral at Cluny France that was destroyed in the French revlolution was the largest and perhaps the most magnificant cathedral in Europe. The images below capture some of the views a visitor would see while walking thru the cathedral.
Click on images to enlarge: From right to left: QuickTime Walkthru Points / Narthex Interior / Section of nave |
The Robotics and Automation Laboratory is part of the Manufacturing Systems Engineering Center in the Industrial and Systems Engineering Department at Virginia Tech. Professor Mike Deisenroth and Jeff Sugar, M.S. project proposal, created a prototype of the NASA SSRMS (Space Station Remote Manipulator System) which is a robotic arm that would be used in the construction of the NASA International Space Station. This project was a demonstration of the type of collaborative design projects that will be become part of the NASA Intelligent Synthesis Environment where engineers will use virtual environments such as CAVEs, I-Desks, and VE simulators running on desktop workstation all connected across high speed networks. The images below capture some of the views while manipulating the arm in the CAVE Simulator. For more information contact Mike Deisenroth.
Click on images to enlarge: From right to left: SSRM Schematic / Intl Space Station QT-Movie (11Mb) / SSRM QT-Movie (3Mb) |
Nonlinear Vibrations Laboratory: --
website
Engineering Science and Mechanics (ESM)
Ali Nayfeh
and
Ziyad Masoud
University Visualization and Animation Group (UVAG)
Lance Arsenault (CS),
John Kelso (CS), and
Ron Kriz (ESM and UVAG Director)
--
e-mail
Embedded in the floor of the CAVE at Virginia Tech is a six degree of freedom
MOOG 2000E
motion platform. This project was funded by the Office of Naval Research
(ONR) MURI and DURIP, PI: Ali Nayfeh and CoPI: Ziyad Masoud.
Design and construction of the CAVE floor support structure
for the MOOG motion platform was coordinated by Ron Kriz:
Progress Report (16 Jan 2001) and
Final Report. Reconstruction of the CAVE, modification of the floor, and
creation of the
DIVERSE software APIs (DTK/DPF/DGL)
were created by Lance Arsenault, John Kelso, Chris Logie, and Andrew Ray.
Mohammed Daqaq used DTK and DGL to create an interactive crane ship
simulator in the CAVE, Masters Thesis:
Virtual Reality Simulation of Ships and Ship-Mounted Cranes. The current
(2005) CAVE Linux computer system,
DADS,
and the CAVE interface to the MOOG
(DADS-MOOG)
was created by Patrick Shinpaugh, Andrew Ray, and Ron Kriz, which was funded
by the College of Engineering and Virginia Tech Foundation CAVE Renovation
Account.
Click on images to enlarge
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A. Nayfeh / Z. Masoud |
Mohammed F. Daqaq |
( DTK/ DPF/ DGL/ DADS/ DADS-MOOG) |
( Structure/Visual Summary) |
Space Systems Simulation Laboratory (SSSL): --
website
Mike Shoemaker, Undergraduate AOE
The Space Systems Simulation Laboratory (
SSSL)
houses a Distributed Spacecraft Attitude Control System Simulator (
DSACSS)
which is under continual development. Mike Shoemaker chose to use the DSACSS
to visualize potential orbital scenarios by using the Virginia Tech CAVE and
the DIVERSE API. Using DIVERSE DTK Mike demonstrated that it was possible to
remotely control the movement of the DSACSS remotely while in the CAVE.
Results were summarized in the
final report for AERO4994 and also presented at the 2004 AIAA Region I-MA
Student Conference, April 16-18, Blacksburg, Virginia: (
AIAA paper 04-22682).
Click on images to enlarge
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DSACSS Controlled from the CAVE |
Simulation Movie |
Fluids Dynamics Group: --
website
in the
Department of Engineering Science and Mechanics
Ali Etebari, Graduate Student ESM
The experimental investigation and analysis of complex vortical flows has always
been a very tedious task. The level of complexity increases significantly in
the case of spatio-temporally developing flows that involve the interaction of
vortices and deformable walls (moving boundary conditions). These types of
flows exist in cardio-vascular systems, e.g. flow through a mechanical heart
valve inside the heart's left ventricle. The analysis of such complex systems
require a powerfull and adaptive scientific visualization envrionemnt, such as
an interactive immersive virtual environment. This research is the result of
Mr. Ali Etebari's Masters Thesis:
"
Development of a Virtual Scientific Visualization Environment for the Analysis
of Complex Flows", Engineering Science and Mechanics, Virginia Tech,
Blacksburg, Virginia, November 15, 2002.
Download
various documents (powerpoint wall poster, BED publication, and publications
in progress).
Click
on images to enlarge with brief description
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steady-state |
with highlighted glyph |
animation: avi / mov |
Department of Art and Art History --
website
College of Architecture and Urban Studies --
website
Ray Kass, Professor
Emeritus College of Architecture and Urban Studies
This CAVE project orginated as part of the Mountain Lake Workshop:
Jackie Matisse -- "
Art that Soars". Ray Kass, founder of the
Mountain Lake Workshop, invited
Jackie Matisse to be a featured
artist and invited the UVAG to explore how the CAVE could enhance
this particular Workshop project. Because of past collaborations
with artists at Univiersity of Illinois, UVAG Director (Ron Kriz),
introduced Ray to Tom Coffin at the NCSA Access Center and Tom
expanded the collaboration to include Jason Leigh and his graduate
student Shalini Venkataraman at the UIC Electronic Visualization Lab.
This particular project extended beyond the original Mountain Lake
Workshop where there are several different web sites and publications
resulting from each of the participants:
1)
Ray Kass, VT,
2)
Tom Coffin, NCSA,
3)
Jason Leigh, EVL.
The highlight of this project was realized as an
Application at iGrid 2002: "Kites Flying In and Out of Space"
Click on images to enlarge
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Mountain Lake Workshop Movie: mov |
NCSA Web site iGrid2002 Movie at SARA: mpg |
EVL Web site |
Karen Duca and
Reinhard Laubenbacher
Modelers and Programmers: Nicholas F. Polys,
John McGee, Kichol Lee, Rohan Luktuke, Jignesh Shah
Virginia Bioinformatics Institue (VBI) --
website
and
Doug Bowman
and
Chris North
Department of Computer Science, College of Engineering --
website
and
Ron Kriz,
Department of Engineering Science and Mechanics,
and Director of University Visualization and Animation Group
PathSim
is a computer model and simulation engine designed for
Systems Biology investigators and Virologists to study the
dynamics of an immune system under various infection conditions
in silico. This project is not a CAVE project but the CAVE was
used as an immersive option to display simulation results. This
is possible because the X3D file format used by Nicholas Polys to
create simulation model visual results, runs both on desktop
computers and in the CAVE immersively using the DIVERSE OpenGL
software interface (DGL) created by Andrew Ray. The Research
Division created a
web summary article where the DIVERSE software API was used
for presentation in the CAVE. An immersive CAVE format can be
insightful when studying complex properties that are associated with
large structures, however most researchers require their applications
primarily run on desktop computers. This project is an excellent
example of how the DIVERSE API facilitates development of
applications from the desktop to the CAVE, which provides researchers
a choice to study and analyze simulation results both at their desktop
computers and immersively in a CAVE. This "desktop to the CAVE" theme
was originally proposed in the NSF-ARI proposal and continues to be
the long term objective of software application and API development
at the UVAG.
Click on images to enlarge
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are located at the PathSim web pages |
are located at the PathSim web pages |
Tensors and their invariant equations have been used in the applied sciences to mathematically model complex multivariate relations in a concise and simple format. Often applied scientists envision these multivariate and complex relationships as "visual mental models" in a glyph format. These visual mental models are more or less clear psychical images that convey a cognitive understanding of the physical model being studied, e.g. gradients in space and time of tensoral properties convey our fundamental idea of a comoving derivative of that property where these gradients are often imagined in the "minds eye" as visual objects (glyphs) whose shapes and colors represent tensoral components that change with space and time. Because many of these ideas are common to each individuals' visual creative cognitive process, these images can be shared with others as images because of recent advances in computer graphics. Here we explore how recent advances in computer graphics can capture this visual cognitive process and communicate some of the more fundamental ideas in mechanics and the applied sciences. With regard to the fundamental idea of tensor equation invariance, it is demonstrated that the idea of quantitative mathematical invariance associated with tensor equations can be used to qualitatively envision the same invariance associated with physical laws in a glyph format. Consequently envisioning invariance enables scientists to see and understand the qualitative content of equations associated with physical laws, e.g. equilibrium in Cauchy's equation was envisioned and understood graphically as a glyph at a point or 3D gradient of glyphs surrounding that point. Some of these visual congitive processes are presented in a manuscript (work in progress), "Visualization of Zeroth, Second, Fourth, and Higher Order Tensors, and Invariance of Tensor Equations" © See also, Eigenvalue-Eigenvector Glyphs ©.
Click on images to enlarge with more detailed information
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Zeroth Order Tensors and Tensor Equation Invariance Three Visual Methods ©: |
Second Order Tensors and Tensor Equation Invariance Sij Definitions and Refs. |
Fourth Order Tensors and Tensor Equation Invariance NSF Visualization Contest ICCES03 Pub & Pres |
Between Scalar Functions © |
Residual Stress Gradients |
Example: Calcium Formate |