OpenGL for PIV

OpenGL can provide high quality computer graphics with unlimited options to the user in the way he or she chooses to represent their data. High performance can be achieved if there is hardware support. Also cross platform compatibility and the possibility of directly porting our tools to more powerful implementations such as the CAVE are more than intriguing reasons to get us involved. Therefore, a big part of this project was invested in initially learning C/C++ and then trying to develop a tool appropriate to meet our needs. The results are shown below.

Click .... me Isosurfaces of vorticity animated in space traversing along the z-axis for a fixed time

Click .... me Isosurfaces of vorticity animated in time for the same level of elevation

Click .... me Isosurfaces of vorticity animated in both time and elevation while rotating to give different view angles

Click .... me Isosurfaces of vorticity with the respective vectors animated in time for the costant elevation

The development took place in MS Visual C++ 5.0 All the necessary project files are available here