Researching Usability Design and Evaluation Guidelines
for Augmented Reality (AR) Systems
Background
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Background:
Despite the ever-increasing power of computers and hardware
rendering systems, the user interaction components of Virtual
Environment (VE) and Augmented Reality (AR) applications
are often poorly designed and are rarely evaluated with
users. The vast majority of VE research and design effort has
been on the development of visual quality and rendering efficiency.
As a result, many visually compelling VEs are difficult
to use and are, therefore, non-productive for their users.
Usability engineering and user-centered design are
newly emerging facets of VE/AR design and evaluation. VE and AR
researchers are becoming aware of traditional human
computer interface (HCI) usability research and are beginning
to apply and expand upon those methods. A few
efforts have been reported to date; however, user-centered design
and usability evaluation in VEs as a practice still lags far
behind what is needed.
One important aspect of usability engineering and user-centered
evaluation which is notably absent from current VE/AR efforts is
the availability of established and recognized design and evaluation
guidelines which specifically address usability. While a framework of
usability characteristics has been created for VEs, the specific
guidelines contained therein are not generally applicable to AR systems.
Thus there is a need for design and evaluation guidelines which specifically
address usability of AR systems.
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Background |
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Method |
Results |
References